Hi, everyone, I hope you had some Merry Christmas!
I apologize about the fact this project has taken so long, as no doubt several of you must have already lost your patience and interest on it as you were waiting, but despite that, I’m glad to announce today that the time has come. Yes, as you just read, the final release for this patch is finally here! You can get the patch for your respective version of the game over at the download page.
This patch is the culmination of all the efforts we have made during these last few years, and aside of containing everything that was covered in Betas 4 and 5, it also contains a few extra fixes and script corrections.
As for applying it, please keep in mind that you will need the .iso of the game to be able to use this patch. While we don’t really care about how you obtain your copy, we ask you to refrain from asking for, or providing, any links to sources on the blog or on the forums.
Note: All save files from the US, undub and previous betas will work with no issues at all, except for the possibility of having the flags to some of the events we restored, missing. However, saves from the EU version are not compatible because your EU game will get patched to the US version as part of the patching process.
Warning: From the extensive testing we have conducted with the patches, all methods for playing the game, such as burned discs with a modchip, internal HDD and SMB through OPS2L, and PCSX2 should all work with no issues at all. However, we advise against playing through an USB loader due to bandwidth issues that lead to videos or game hanging.
Additionally, if you run into any issues or have any comments you want to make about the final patches, feel free to do so over at this forum.
And well then, I just want to say… It’s been a pleasure to work with everyone on this team. Despite having so many members come and go, it was a nice experience being able to work on a game I loved so much and get its script improved to the level we have now, not to mention delving into the technical parts of it and figuring out the minor bugfixes I did myself in addition to translating, as well as seeing RyleFury correct the most problematic bugs. Therefore, I want to express my thanks to everyone who was involved with this project in some capacity at one point: Ayulsa, fetjuel, Kari, TerraBreaker, Morganite, Cless, kWhazit, void, Soukyuu, RyleFury and finally, Zak Blayde, thanks for putting all the efforts you did in your own personal way to make this project a success.